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Gabriel Karade
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.07.31 00:32:00 -
[1]
If anything just tweak the build cost; they are much more palatable now that you can pick them up for under 400m - perhaps tweak it downwards further. The short range is an annoyance and could possibly be increased, but lots of the ideas here are barking.
As far as the Sin goes I quite like it as is (aligns and warps almost as fast as Vagabonds when used correctly) and is all round very versatile - it doesn't need changing into a carbon copy of the other Black Ops. But, if the damage were to be beefed up: change the 5% bonus to a 7.5% bonus instead of crazy ideas involving changing models and adding extra turrets (never going to happen).
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Video - 'War-Machine' |

Gabriel Karade
Noir. Noir. Mercenary Group
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Posted - 2011.04.16 18:47:00 -
[2]
I actually quite like my Sin as it is, and wouldn't propose any major changes there. When the idea for T2 BS was first floated aeons ago however, I did hope sexy looking for a jump-drive capable blasterthron... though, on second thoughts, with blasters as they are these days - *lol*
Personally I see two possible routes: either make them worth the cost of acquiring in the first place i.e. beef up combat abilities e.t.c e.t.c
or,
accept them for what they are, but knock the build costs down signficantly (250M ish and I'd use it more often).
Either way, more jump range is also needed. --------------
Video - 'War-Machine' |

Gabriel Karade
Gallente Noir. Noir. Mercenary Group
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Posted - 2011.06.19 20:54:00 -
[3]
Edited by: Gabriel Karade on 19/06/2011 20:54:11
Originally by: Hemmo Paskiainen Edited by: Hemmo Paskiainen on 23/05/2011 13:09:22 Edited by: Hemmo Paskiainen on 23/05/2011 13:06:23
Originally by: Sarina Rhoda
playing around with simple fits I am getting figures like 1050 dps and 92k ehp from redeemer, 875dps and 93k ehp from the sin (still suffers from :hybrids:), 1222 dps + 78k ehp from the widow and 1046dps + 65k ehp from the panther. Bearing in mind that these are not brawling ships I would say they are doing ok actually.
sin damage
All fits are with faction mods. I have fitted them all with only short range guns to make it comparable.
This is all on L5 skills and with faction mods. Its funny if u see the sin. Only 323 dps from the blaster (witch suck) and 475 from Ogre II.
The problem isn't the ship, it's the fit you've tried to bolt onto it. The Sin's bonus is actually very good if used properly (equivalent effect on agility, of having 2x nanofiber fitted).
Really the only major problem with the Sin is the same as the others - not enough jump range to realistically *do* the sneaky beaky stuff. Oh and blasters...  --------------
Video - 'War-Machine' |

Gabriel Karade
Gallente Noir. Noir. Mercenary Group
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Posted - 2011.08.10 20:14:00 -
[4]
More jump range, lower build cost - job done.
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Video - 'War-Machine' |
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